AI Insights · Timothy · July 2025
Top 5 Boxing Games on Android in Australia: Q2 2025 Performance
Explore the performance trends of the top 5 boxing games on Android in Australia during Q2 2025, covering downloads, revenue, and active users.
In the second quarter of 2025, the Australian Android market saw notable performances from the top 5 boxing games. Here’s a closer look at their metrics, based on data from Sensor Tower.
Boss Fight by BoomBit Games showed a significant fluctuation in weekly revenue, peaking at $82 in early June. Downloads peaked at 1.4K in the same period, with weekly active users consistently rising from 16.8K at the start of the quarter to 22K by the end.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES sustained steady weekly revenue, reaching a high of $53 in mid-May. Downloads remained relatively stable, with a slight increase to 932 in mid-April. The active user base experienced growth, reaching 2K in several weeks.
Real Boxing 2 by Vivid Games S.A. maintained a consistent revenue pattern, peaking at $273 in early April and mid-May. Weekly downloads saw a notable increase towards the end of June, reaching 479. Active users fluctuated but showed a slight increase towards the end of the quarter.
Arm Wrestling Master from GOODROID, Inc. had no reported revenue but exhibited a steady increase in downloads, peaking at 498 in mid-April. Active users showed resilience, maintaining around 2.5K by the quarter's end.
Ragdoll Fighter by Enderun Studios reported minimal revenue but had a stable download rate, with a slight decline towards the end of the quarter. Active users started at 282 and decreased to 126 by the end of June.
For more insights and detailed analysis, visit Sensor Tower's platform.